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| AW2.x Maps Map Introduction & Download Section MAPS ALSO ACCESSIBLE FOR NON-REGISTERED USERS |
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#1 | |
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Administrator
Join Date: Mar 2008
Location: someplace
Posts: 2,307
Rep Power: 10 ![]() |
Map Name: AW2 - RABBIT PUNCH Gametype: COOP Map Creator: Sleepless & Dreamless
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#2 |
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Senior Member
Join Date: May 2009
Location: Seville, Spain
Posts: 158
Rep Power: 2 ![]() |
Frustrating and difficult on your own but great in a team. Very well placed, sneaky enemy. Another gem from sleepless and dreamless!
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#3 |
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Junior Member
Join Date: Mar 2010
Posts: 14
Rep Power: 0 ![]() |
A really good example that a map can be difficult without respawners !!!
Greetz velvet |
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#4 |
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Q & A - MAP TESTING
Join Date: Oct 2009
Location: Germany
Posts: 64
Rep Power: 1 ![]() |
many thx for the compliments and rating.
@velvet: sry i have to fail you. the 15 guys for cal50 teleport to weapons at start and if they die, they respawn on end of map. ![]() sleepless |
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__________________
mortar are for noobs and not for fighters ![]() |
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#5 |
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Junior Member
Join Date: Mar 2010
Posts: 14
Rep Power: 0 ![]() |
Hi, sleepless,
sorry that i haven't noticed that, but we were only 2 players and so I think the cal50 gunners haven't died. But I mean this is not the "problem" I have with some maps. My problem are maps who are "artificially hardened" by using lots of respawners. For me it is frustrating when I kill the same respawners 3 or more times at their respawning location without changing my position. In this way I can increase my number of enemy kills without being really a good player. But this is my own opinion about this theme. Some respawners are ok, if they are placed in a way, that I ca not do the things I wrote above. I say it again: A good map! |
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#6 |
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Junior Member
Join Date: Jul 2008
Posts: 3
Rep Power: 0 ![]() |
A VERY GOOD MAP I EVER PLAYED AT JO!!! MORE!!!!!!
![]() ![]() ![]() :big ugly:
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#7 |
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Q & A - MAP TESTING
Join Date: Oct 2009
Location: Germany
Posts: 64
Rep Power: 1 ![]() |
we are glad to here that you have fun on our map. the INOFFICIAL REPORT of Rabbit_punch will follow. wouldn't disclose to much jet, only one thing... the layout is nealy the same as in the OFFICIAL REPORT, but... hope we can surprise you. :-)
sleepless |
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__________________
mortar are for noobs and not for fighters ![]() |
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#8 |
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Junior Member
Join Date: Aug 2009
Posts: 10
Rep Power: 0 ![]() |
This is one of the best maps i have hosted this year.
![]() Some well hidden AI that slowed us down a few times, but using a few meds we got to the end. Works well with 3 to 4 players. Good work Sleepless
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#9 |
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Q & A - MAP TESTING
Join Date: Oct 2009
Location: Germany
Posts: 64
Rep Power: 1 ![]() |
Thank you very much for your spezial word of praise kneedown FS.
![]() big greetz, sleepless |
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__________________
mortar are for noobs and not for fighters ![]() |
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#10 |
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Administrator
Join Date: Mar 2008
Location: someplace
Posts: 2,307
Rep Power: 10 ![]() |
Last night on the Friday nighter, I admit, I played this map the first time.
![]() And what can I say, I really enjoyed it. We were with 10+ players and it was a blast, I can't say otherwise. Glad to see someone still uses the Javaliner AI on that map, i so love shitting my pants when they come flying and you know running ain't help ![]() There was not the slightest bit of lag on this map, no matter which direction I looked. I wish I could say that for all maps, but I can't. Others just have a lot of lag depending of where you go, whats build into that direction. But here, nothing. ![]() And no shooting grey bushes, praise the lord, like unfortunately Sleepless tends to use in some of his other maps. So this Map was awesome !!!! Thats basically what I want to say.
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